Kansas State University
CIS 736 — Computer Graphics
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Guide to Computer Graphics Lecture Notes
Introduction to Recursion, Ray Trees, and Intersections
Exploration of the Concepts of Advanced Computer Graphics
Introduction to the Use of Textures and OpenGL Shading
Overview of Projections in Computer Graphics
Introduction to the Application of Particle Systems
Third Lecture in a Computer graphics Course
Introduction to the Representation of Curves
Exploration of the Concepts of Skinning and Morphing
Introduction to the Techniques of Skinning and Morphing
Set of Videos on Skinning and Morphing with a Focus on Special Effects
Study of Shading and Transparency in Computer Graphics
Using OpenGL for Texture Mapping
Presentation on Concepts from a Computer Graphics Course
Exploration of Vectors, Matrices, and Parametric Equations
Study of Vectors, Matrices, and Parametric Equations
Twelfth Lecture in a Computer Graphics Course
General Introduction to the Field of Computer Graphics
Introduction to the Concepts of Culling and Clipping
Guide to the Creation of Circles, Ellipses, and Polygons
Overview of Shading Languages such as OGLSL and Direct3D Shading
Exploration of Shading and Transparency
Fundamentals of OpenGL
Fixed-Function Graphics Pipeline and Normalizing Transformation