Kansas State University
CIS 736 — Computer Graphics
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Part Four of Five on Surface Detail An Introduction to Pixel and Vertex Shaders and a Lab on Shading in Direct3D
Introduction to the Technique of Ray Tracing
Fifth Homework for a Course on Computer Graphics
Exploration of the Use of Textures and OpenGL Shading
Guide to the Mapping of OpenGL Textures
Part Four of Four on Viewing An Introduction to Culling and Clipping and a Lab on a Flash Intro
Preparatory Guide for a Computer Graphics Course
Guide to the Mathematical Foundations of Computer Graphics
Lecture Materials from a Computer Graphics Course
Collection of Lecture Notes for a Computer Graphics Course
Set of Videos on Boundary Representations and Volume Graphics
Introduction to the Drawing of Ellipses and Polygons
Overview of Distributed Real-Time and Radiosity-Real-Time Hybrid Systems
Fundamentals of Direct3D
Guide to the Use of Textures and OpenGL Shading
Introduction to Scene Graphs with Videos from CGA Shorts and Demos
Part Two of a Study on Ray Tracing Distributed Real-Time and Radiosity-Real-Time Hybrid Systems
Overview of Vectors, Matrices, and Parametric Equations
General Set of Lecture Notes on Computer Graphics
Guide to the Principles of Advanced Computer Graphics
Presentation on Concepts from a Course on Computer Graphics
Coordinate Systems and Transformation Matrices
Guide to the Fundamentals of Computer Graphics
Introduction to Ray Tracing with a Demonstration from ACM SIGGRAPH and POV-Ray